Hotkey reference
Consolidated keyboard shortcuts for working with the EDM exporter in Blender. Hotkeys with no specific exporter context (general Blender shortcuts) are noted as such.
All shortcuts use the default Blender keymap. If you have customised keys, consult Edit > Preferences > Keymap .
Scene and viewport
Hotkey
Action
Context
Notes
N
Toggle sidebar
3D Viewport, Shader Editor
Reveals the EDM Export tab and other panel groups
C
Create new view layer
Outliner
Used for creating Export and LOD layers (Installation )
Shift + S
Snap menu (3D cursor)
3D Viewport
Used for placing the 3D cursor before setting object origins
Hotkey
Action
Context
Notes
Ctrl + A
Apply Transforms (Location, Rotation, Scale)
Object Mode
Mandatory before export
Ctrl + P
Parent objects
Object Mode
Select child first, then parent. Cursor must be over the 3D viewport
Shift + Ctrl + P
Armature deform parent
Object Mode
Used for bone-driven setups
Y
Edge Split
Edit Mode
Splits selected edges. Used before P (Separate) for clean geometry damage breaks
P
Separate
Edit Mode
Separates selection. Options: Selection, By Material, By Loose Parts
Ctrl + J
Join
Object Mode
Joins selected objects into the active one
Animation
Hotkey
Action
Context
I
Insert Keyframe
Hover over the property to keyframe, then press
Reset (button)
Set timeline 0–200, playhead 100
EDM Export panel
Shader Editor
Hotkey
Action
Context
Notes
Shift + A
Add menu
Shader Editor
EDM Materials submenu lives here
Ctrl + Shift + LMB
Connect node to Material Output
Shader Editor
Requires Node Wrangler
Ctrl + T
Add Texture Setup
Shader Editor
Adds Mapping + Texture Coordinate nodes pre-wired. Requires Node Wrangler
N
Toggle sidebar
Shader Editor
Reveals the Node tab where argument indices are entered in the Label field
Data Transfer modifier (geometry damage)
Hotkey
Action
Ctrl + L → Copy Modifiers
Copy modifiers from active object to all selected objects. Active must be selected last
These are not keyboard shortcuts but are the primary panel-level controls.
Button
Purpose
Fast EDM Export
Exports to the path of the current .blend file or the configured settings path
Set Argument
Isolates one animation argument by number; mutes all others
Mute All
Disables every animation on visible objects
Unmute All
Re-enables every animation on visible objects
Reset
Resets timeline to 0–200 with playhead at 100
Update Materials
Migrates all scene materials to the current exporter-compatible version
The standard manual export path is File > Export > EDM .
Cross-references