Troubleshooting¶
Status: Planned. This chapter will collect common errors and their resolutions, organised by symptom.
Categories planned¶
Export-time errors¶
- Material version mismatch — fix via Update EDM Materials
- LOD layer overlap errors
- UV map mismatch errors when materials reference UV maps the object lacks
- Missing bounding box on bone-driven export
Silent failures (no error, wrong result)¶
- Animation does not play in DCS — check for numbered prefix in Action name
- Animation does not play in DCS — check for identical first/last keyframe values
- Object exports with offset rotation — check that transforms were applied (
Ctrl + A) - Connectors invisible in lower LODs — connectors are LOD0 only by design
Runtime errors in DCS¶
- Crash on model load — check for non-Latin characters in any name
- Damaged geometry has visible seams — apply Custom Split Normals or Data Transfer modifier
FBX boundary issues (when using 3ds Max)¶
- (Topics to be added — see FBX pipeline)
Substance Painter integration issues¶
- (Topics to be added — see Substance Painter)
Want to contribute?¶
If you've solved a tricky DCS Blender exporter problem, please add it here — the goal is to make this the first hit when someone searches for the error message they're seeing.
Open a content addition issue describing:
- The exact error message or symptom
- The conditions under which it appears
- The resolution
Previous: Substance Painter (planned)