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Troubleshooting

Status: Planned. This chapter will collect common errors and their resolutions, organised by symptom.

Categories planned

Export-time errors

  • Material version mismatch — fix via Update EDM Materials
  • LOD layer overlap errors
  • UV map mismatch errors when materials reference UV maps the object lacks
  • Missing bounding box on bone-driven export

Silent failures (no error, wrong result)

  • Animation does not play in DCS — check for numbered prefix in Action name
  • Animation does not play in DCS — check for identical first/last keyframe values
  • Object exports with offset rotation — check that transforms were applied (Ctrl + A)
  • Connectors invisible in lower LODs — connectors are LOD0 only by design

Runtime errors in DCS

  • Crash on model load — check for non-Latin characters in any name
  • Damaged geometry has visible seams — apply Custom Split Normals or Data Transfer modifier

FBX boundary issues (when using 3ds Max)

Substance Painter integration issues

Want to contribute?

If you've solved a tricky DCS Blender exporter problem, please add it here — the goal is to make this the first hit when someone searches for the error message they're seeing.

Open a content addition issue describing:

  1. The exact error message or symptom
  2. The conditions under which it appears
  3. The resolution

Previous: Substance Painter (planned)