Skip to content

FBX pipeline (Blender → 3ds Max → EDM)

Status: Planned. This chapter will document the FBX bridge between Blender and 3ds Max for cases where the EDM exporter must run via Max (e.g. for legacy assets or specific texture pipelines).

Topics planned for this chapter

  • 3ds Max version compatibility for the EDM plugin
  • FBX export settings from Blender
  • Common FBX-import gotchas in 3ds Max (User Defined Properties, scale, axis)
  • Reset XForm and scale workflow in Max
  • MAXScript patterns for batch operations
  • Material slot handling across the FBX boundary

Want to contribute?

This chapter is open for contribution. If you have working knowledge of the Blender → Max → EDM pipeline, please open a content addition issue or submit a draft pull request.

The most valuable contributions here are reverse-engineered gotchas — the things that took you weeks to figure out — rather than abstract overviews.


Previous: Lighting and damage — Next: Substance Painter (planned)