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Substance Painter workflow

Status: Planned. This chapter will document the Substance Painter texturing workflow as it integrates with the EDM exporter.

Topics planned for this chapter

  • UV preparation in Blender for Substance Painter import
  • FBX export settings for SP round-trip
  • Bake settings appropriate for DCS material outputs
  • Texture set organisation and material slot mapping
  • Export presets producing BC1/BC3/BC5 DDS-ready outputs
  • Common seam fixes for hull and surface continuity
  • Hinomaru and decal layering specifics

Want to contribute?

This chapter is open for contribution. If you have working knowledge of the Substance Painter → DCS workflow, please open a content addition issue or submit a draft pull request.


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