Substance Painter workflow¶
Status: Planned. This chapter will document the Substance Painter texturing workflow as it integrates with the EDM exporter.
Topics planned for this chapter¶
- UV preparation in Blender for Substance Painter import
- FBX export settings for SP round-trip
- Bake settings appropriate for DCS material outputs
- Texture set organisation and material slot mapping
- Export presets producing BC1/BC3/BC5 DDS-ready outputs
- Common seam fixes for hull and surface continuity
- Hinomaru and decal layering specifics
Want to contribute?¶
This chapter is open for contribution. If you have working knowledge of the Substance Painter → DCS workflow, please open a content addition issue or submit a draft pull request.
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